Sometimes people ask me what I’m planning to work on in Chunky. I have a set of goals that I want to achieve, and a rough idea of what order I want to work on these goals.
My current goals are (ordered after approximate priority):
- More Sky Options – control over sky light multiplier, custom sky color gradients, improved clouds, night mode, etc.
- Material Editor – allow changing block textures, reflectance, emittance
- Improved Scene Manager
- Distributed Rendering
- New CPU Renderer – add a renderer with better convergence rate for indoor scenes
- OpenCL GPU Renderer
- Entity Rendering – render paintings, mobs, boats etc.
That’s a big list. Many of those goals require a lot of work. The first item, More Sky Options, is what I’m planning for version 1.2, but when and in what order the others are implemented is undecided. Usually I am distracted by my job, bugfixes and minor features.